Tuesday, 12 October 2010

Well its been a while

The titles kind of sums up the general gist of this post, i completely forgot about this over the (awesomely awesome) summer, but people keep reminding me about it and telling me to post something. Do people enjoy reading this more than i do writting it or something? - and i do quite like it, its rather fun..

So yeah, thats me into 2nd year and its been goooooood so far. Ill put a quick summary of my modules along with what i have planned for them, and probably the next few posts ill scan some sketches and so forth

Sound Effects and Psychoacoustics
What an awesome title, psychoacoustics, great word. Basically our task for the next 8 remaining weeks (eek...) is to come up with a sound library for a demo level of a game. The game description (i don't think it actually exists) is a bunch of English knights storming a French castle, on a quest to find a magic sword, set during the medeival period (if the first part didn't give it away). The demo level is set in a courtyard of the castle at dawn, when the statues of the castle come to life to fight the intruders. So theres a bit of the supernatural in there which will require some imaginative sound design. So right now my ideas mainly consist of loads of little things flying around my head of what sounds i can use for what and so forth. I'll need to write a list sometime soon.

Entertainment Design
Probably going to be my hardest module this semester as we're learning action-script, and so far i haven't been able to get anything working in it. I think ill do a bunch of tutorials soon though, to try and boost my confidence in it. On the upside however, our task was to come up with a fun and interactive game concept and I'm loving mine. Short Version: Seagulls shitting on peoples head. Long Version: The seagulls of the world, sick of the humans, have united forces under one leader, and declare war upon humankind. Squadrons of seagulls fly to every major city across the world, and prepare a bombing run. The player plays as a seagull, and has to aim and poo on peoples heads. Iv been thinking through some of the game mechanics lately and iv figured out how i would implement more difficult levels, a reward/punishment system etc. Im also still working out the artistic style i want. Im thinking of making it look old fashioned, perhaps an art deco kind of look, or perhaps a world war 2 film look to it, old fashioned and grainy. Perhaps a combo of the two, who knows? (I should, but oh well!)

3D Production Design
No coursework as of yet (Wooooo party time!! *grabs pinyata*) BUT we will be getting tested (Awwww *puts away pinyata*)on our knowledge of maya techniques of which we learn in tutorials. So pretty much were learning how to use maya, without the stress of also having to making something while your learning. So iv just been playing around on it, making little things, doing additional tutorials, etc etc

Life Drawing
Its that time of year again folks, grab your pencils and a sketchpad and go draw some people! - Thats what they should have done as the introduction, Its short and accurate. Drawing models in the studio, and drawing people outside the studio. Lots and lots of drawing people. I'm really getting into it actually, Im surprised at how full my sketchbook is currently, think iv filled 12 or so pages, a little over a quarter, thats like the amount i filled of one sketchbook the entire semester last year, if i keep this up i might have started a second one!