Friday, 5 March 2010

Mountains



Title basically sums it up, iv been playing around on mayas hypershader (looks really complicated but i think im starting to get a basic understanding of some parts, the rest still eludes me completely however) and managed to come up with quite a good way of creating a rocky texture using displacement shaders, bump mapping and fractals. Takes an AGE to render, but i think it looks pretty good on my very quickly sculpted simple "mountain shape". The real one will be alot more... er... mountainy. Yeah... so anyway breakfast time! mmmm porridge.

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